The Metaverse Requires the Fastest Network

The Metaverse is a future where we can work, live and play in real-time, no matter where in the world we might be located. The Metaverse is possible on Subspace—the fastest, most stable, highly available and secure network built for real-time applications.

Trusted by Partners Globally

Trusted by Partners Globally

Focus on the Network to Create the Metaverse

The best real-time developers are only as good as the network on which their apps live. The existing internet cannot handle the needs of the Metaverse. When you run your real-time applications on Subspace, you no longer need to mitigate the results of poor network performance.

Build Instant Digital Experiences Unencumbered by Network Constraints

To make the Metaverse possible, developers and end-users must have access to the world’s fastest, most stable, highly available and secure network. Subspace makes the Metaverse possible.

How Subspace Enables the Metaverse


Eliminate Latency, Jitter, and Packet Loss

One of the biggest challenges with real-time computing today is latency, packet loss, and jitter. The Subspace Network-as-a-Service enables real-time applications to perform everywhere in the world, without customer-side appliances, VPNs, or custom software.


Is a Global Metaverse Really Possible?

The global Metaverse is possible with Subspace—a highly available, ultra-low latency, global network that is open to anyone, anywhere with a simple configuration change. Subspace has deployed custom hardware in hundreds of cities and from those locations is using its proprietary AI software to weather map the internet. It’s like a private carpool lane and GPS, but for dynamic internet traffic.


The Metaverse Demands Real-time

Subspace solves issues for voice, video and live-streaming with SIPTeleport. Subspace provides optimization to deliver high-quality, consistent voice and video streams to users worldwide with no client or server hardware.


Subspace is the Infrastructure for the Metaverse

We need more than new ways to think about the existing internet. We must eliminate the barriers rather than try to mitigate existing public internet problems. With Subspace, you get improved quality of experience, scalability, increased engagement, and higher profitability.

Subspace had to come up with a combination of software and hardware that sets up a kind of parallel internet, or one that routes around the problem traffic and creates fast lanes for the game companies that pay Subspace for the speed. Companies like Epic Games and Roblox are adding concerts, and by adding a new form of entertainment to a game, they give people more reasons to come back and spend more time in their worlds. That’s how the metaverse eventually happens, when we get enough reasons to spend all day in it.
Dean TakahashiLead Writer @ VentureBeat

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