Network Optimization
Learn how Subspace optimizes the Internet for your real-time application.
Learn how Subspace optimizes the Internet for your real-time application.
You have created an engaging online game with global appeal. Players from all over the world are signing up and playing. This is the definition of success, right?
Then the other shoe drops. Players begin to complain about latency. Monitoring shows that players closer to the game server are ranking higher than players at a distance.
Your game is experiencing the challenge of playerbase latency.
On a perfect network, a data packet for your game could be transmitted halfway around the world in about 60ms. Unfortunately, the internet includes switches, routers, and other equipment that slow your packet. The same trip on the internet could take 300ms, 500ms or more. Any delay of more than 120ms between a player’s action and the effect in the game becomes noticeable. If one player is only a mile from the game server and the packets only pass through a few routers, latency might be only 10ms.
However, an opponent a continent away could have a latency of 400ms. This means one player could see something in the game and act before the opponent even knows something has happened. This difference in latency gives one player a distinct advantage in game play.
There are many strategies in game design to deal with playerbase latency. Developers use coding strategies like dead reckoning to make latency less noticeable.
Gaming studios might distribute servers around the world or limit players, so they only compete with others in the same region. Others use CDNs to increase response times. But the simplest solution is to run your game on a faster network. Subspace is that network.
The Subspace network is built from the ground up to reduce latency. With Subspace’s global reach, your players get the same great performance no matter where they are located. When your application runs in Subspace, it runs at warp speed.
Subspace has redesigned the internet for today’s real-time applications. By creating our own active mesh optical transport network overlaying the internet, we became the only global platform routing traffic at the maximum speed in real-time.
We offer high-performance network optimization for multiplayer games, modern fintech solutions, ecommerce apps, and real-time voice and video applications.
We use a proprietary combination of internet weather-mapping, custom networking stacks, omniscient routers, and dedicated fiber. We partner with ISPs around the world to bring software publishers and telecommunications companies like you the quality and speed your users demand.
We’re optimized for real-time protocols. Whether you need to accelerate TCP/UDP traffic with our PacketAccelerator, move your RTP media faster than ever before with SIPTeleport, deploy global TURN without switching on a server with GlobalTURN, or remove dependency on SBC with a single API call on RTPSpeed, we’ve got you covered.
Subspace had to come up with a combination of software and hardware that sets up a kind of parallel internet, or one that routes around the problem traffic and creates fast lanes for the game companies that pay Subspace for the speed. Companies like Epic Games and Roblox are adding concerts, and by adding a new form of entertainment to a game, they give people more reasons to come back and spend more time in their worlds. That’s how the metaverse eventually happens, when we get enough reasons to spend all day in it.